Monday, August 3, 2015

Entry 022 - Energy Cells 2.0

Since last time a few things have happened. First of all the Energy Cell Texture has been improved for the lying around actor. At the same time, the whole blueprint has been redone to get rid of some issues I had. Previously the interaction was defined by an Overlapping event that worked, until the player threw the Cell right in front of him. To fix that, I instead used a Tick event with an "Is Overlapping Actor" that it working alright. This did come with new problems but that is programming I guess...

Left: Common Switch - Right: Energy Cell Station (both wip)

At the same time I started working on the Switches and the Cell Stations, where the Cell itself have to be put in in order to provide any other actor with energy (activate Switches etc.). And that pretty much wraps it up for this time.

Greetings,
Dave

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