About Me

Since my early days when I was about 8 years old I tried to make games. It all started with Microsoft Word and Excel. It went further the older I became by making mods for Warcraft 3, Dungeon Siege, Morrowind and Doom 3. Two Modifications have been released: Hell Island (Doom 3 Mod) in 2006 and Desolated: The Crying Fate after almost five years of development (Doom 3 TC) in 2013.

In order to make the transition from a hobby modder to a professional game developer I studied game design and finished my bachelor thesis in 2013 resulting in a "Bachelor of Art" degree. During studying I created several projects such as Victim, Weatherman and Color Sucker plus during the 5th semester I had two internships in two different companies (Chimera Entertainment and Mimimi Productions).

During all my years I gained expertise in different areas, such as game design, level design, 3D modeling, scripting, storytelling, lighting etc. As far as it goes for genres I have covered a lot like fps, role playing, sidescrollers, puzzle games, serious games, arcade and so on to name just a few.