Saturday, October 24, 2015

Entry 024 - Moveable Cells & Force-Field

Although a feature might seem easy to program, most of the time it's not. Movable Cells for instance, a simple idea of being able to move certain dedicated cubes. To make them feel new, I made a kind of teleportation system. But in order to get it to work, it took me days of pure frustration... well, for now it is done. There's still a little error, but it's not critical, hence screw it for now and continue working on other parts of the game.

But what are Movable Cells? How do they work? The Cells themselves will lie around all over the map. Once you get close to one it'll glow indicating, that it can be activated.

Foreground: Usable Movable Cell / Background: Force-Field.


Now that it's been marked as active, you can interact with certain platforms on the ground. If triggered using a key, the lastly activated Movable Cell will be teleported to the platform. But there's a little catch: once a Cell has been activated, no other one can be used until the original one has been deactivated.

An activated Movable Cell; on top of a platform.


Other than that, I've done a lot of thinking, mostly about the story and the environment. Especially the last one became boring to look at... don't get me wrong, it worked well but I came up with something different. A sky-box. But a fake one, that is merely some kind of a projection onto the sphere. If you get to close to the sphere, a force-field will appear to show off the levels boundaries.

Greetings,
Dave

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