Tuesday, July 28, 2015

Entry 021 - Energy Cells

So last news it spoiled the Energy Cells and well, let's have a look at them. But first: what has changed my mind to implement them after all? The answer to that is simple, I figured out how to make them be in front of everything (no clipping). Within the materials there's an option called "Disable Depth Test" that, combined with a translucent material, does exactly that.

Energy Cell Prototype - Can be Taken and Thrown

The white "stripes" indicate, that the player can interact with the object. So once you get close enough you can use the object and in this case grab it. Once that is done, it'll be displayed close to you:

Energy Cell Prototype - Carried by the Player

I've also managed to make the item throw-able already hence hitting the F key will throw the Energy Cell away. If it does land on the floor, it can be grabbed again. Though if it does fall down, it'll respawn at its initial position. This system works perfect although I did use some tricks...

Besides that a nice material effect has been done that will show off the current energy for the carried Energy Cell itself. And well, only the basic Cell is in the game so far, meaning that in the future the other ones with the actual skills will follow. Last, quick notice: I am currently thinking of removing the Electricity Induction Cubes or re-doing them.

That's all for now, stay tuned for more awesome info!
Greetings,
Dave

PS: The purple cube is being used for the Teleportation Energy Cell.

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