Wednesday, March 11, 2015

Entry 011 - First Gameplay Footage

Without further ado, I present to you the first gameplay footage of SPLIT.

First Gameplay Footage of SPLIT (WIP)

Please keep in mind that it only does represent the current status of the game. It's not a finished map but a mere prototype level to showcase some of the projects features and its overall style. Despite the placeholder track running in the background, no sound has yet been created or placed.

What can already be seen is a steadily increasing difficulty. First the Dimension switch is only being used on solid ground, later while jumping and then combined with other mechanics like different Special Cubes and the Jump Boost. Besides the obvious there are other puzzles like the ball example to display the possibilities given... not to mention that changing between Dimensions does not only change certain cubes, it also reshapes certain environments.

In this very prototype you can see this once the player reaches the natural area filled with water. For now it's only a simple effect without any impact on the gameplay whatsoever, but in the future a lot of puzzles will be based on that principle. It may not just be that in one Dimension it is cold (therefore the ice) and in one warm (raining instead of snowing, water instead of ice) but it might be something like changing gravity, light and other parameters. Therefore no level will be the same since you have to find new strategies everytime.

Now you might doubt, why the sphere, how come there are plants in the middle of a cubical environment? Trying not to spoil too much about the story, I'd like to say that these areas have been created as kind of testchambers. Someone or something was trying cross between dimensions and the spheres have been the perfect build to contain probable catastrophies due to the experiments. What experiments? How come the cubes float? How come it is even possible to switch between Dimensions in the first place?

About that and more you'll find out in SPLIT once upon its release.

Greetings,
Dave

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