Edit: Not to forget, I worked with cells to trigger from a distance. It was alright and functional but... it just didn't feel right hence another two weeks gone. Not wasted, though, since I learned a lot about tracing within the UE4.
The Switch Cell (off/on) and the Movable Cell.
So what to do? For now, all three skills will be accessible using dedicated keys. Once I figure out a way to implement a HUD working great with VR a queue skill-set might be implemented (more on that later... eventually). Other than that I made the textures for switches and a moveable cell working with pressure plates. Besides that some optimizations were made; for instance a better and more flexible checkpoint-system or an enhanced lighting setup etc. Also finally I do have an idea for a great ending of the game, story-wise of course.
After all you can see I was definitely busy even though I was sick with the flu for two weeks. The next things to consider for the project are: getting to a feature finish being close ahead and figuring out the financial part. One consideration might be switching to Patreon or even making a crowdfunding campaign... but only once the features are mostly done and I have started the level design. That's it for now, take care!
Greetings,
Dave
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